Did you know that education is the second-biggest gamification adopter across industries?
Even more, its application is predicted to grow in the years to come, helping more students of different ages master their study materials. But the question is, how exactly can gamification transform the education industry and influence the future generations of students?
Let’s cover some trends of gamified learning that will power it in 2021 and beyond.
Trend #1: Gamification and eLearning Synergy
eLearning lacks interactive activities and often fails to engage students. So, it will benefit from gamification a lot.
Yes, gamification of eLearning will enhance the motivation of students, as it makes the whole learning process more fun and exciting. This, in turn, will help to improve their academic performance and even class attendance rate.
Trend #2: Use of Additional Tools
Nowadays, time is the most valuable resource available in our rapid-changing reality. People across the globe struggle to optimize their time efficiently to perform various tasks. It is now a common practice to use tools for time management and more.
Yes, digitalization has made it to every sphere of our life, and education is no exception to this rule. The market is full of tools and services aimed to assist students in their studies.
Students who struggle with deadlines can entrust challenging assignments to professional writers from domyessay.com. With the help of this platform, they get plagiarism-free essays and papers for a reasonable price.
Also, you can read: Top Three Ways an Essay Writing Coach Can Help Students Write Better Essays
For better memorization, they can leverage apps like Quizlet, Kahoot!, Brainscape, Course Hero, and Anki. All these applications offer gamification, which makes memorizing more interactive and more effortless.
The most popular tools for task planning and time management are Todoist, MyDay, Microsoft To-Do, Asana, and Trello.
Trend #3: Use of Supporting Technologies in Gamified Learning
Technologies like augmented, virtual, and mixed reality make a perfect combination with gamified learning. Yes, virtual simulations offer sensory experience and interaction, which helps students learn.
Although AR, VR, and MR are now typically used in gaming, we are convinced that these technologies are yet to transform traditional education.
Trend #4: Development of Gamified Learning Management Systems
Modern LMSs or learning management systems usually have gaming elements (e.g., points and leaderboards). They are used mainly for boosting student engagement.
For instance, Growth Engineering’s LMS provides customized learning pathways. This feature enables administrators, thus teachers, to develop personalized learning journeys for their students.
We are convinced that gamification in learning management systems will continue to evolve. This development includes implementing new gamified elements and enhancing existing ones.
Trend #5: Learning Analytics Boosted by Gamification
Learning management systems can also be enhanced by learning analytics using gamification. Such an approach ensures better progress tracking as well as a customized studying process.
Learning analytics lies between big data and the typical quantitative method. It is used to understand students, how they interact with learning environments to improve their academic performance.
Trend #6: Better Personalization
Personalization is critical for academic success, so it’s also vital for gamified solutions. As a result, different gamification developers offer tools to help teachers and instructors design personalized gamified experiences for their students.
The learning technology will soon enable even more ways of personalizing a learner’s path.
You can even consider reading about: Hybrid Learning!
Benefits of Gamification in Education
Gamification in education can bring a wide array of benefits. Let’s view these benefits in more detail.
Student engagement remains one of the critical challenges that the education sector faces today. Teachers struggle to keep their students interested in the learning process, and even tried and trusted teaching methods fail.
Here is the point where gamification kicks in. Educational institutions turn to it to make studies both more fun and meaningful. No wonder that according to TrainingZone, gamified initiatives increase engagement by 48%.
Students in gamified learning programs can achieve group goals by working with team members within a competitive environment. These activities encourage learners to share ideas, participate in discussions, and help develop critical and strategic thinking.
Motivation Triggered by Competition
Many students get motivated because of the competition. Such students are eager to perform the task first, do it the smartest way possible, etc. Gamified learning is perfect for such students, as it allows them to compete for the rewards and leader board rankings.
Gamification in learning is yet to show us its full potential and transform the learning process as we know it. The generation to come will most probably find it hard to imagine education without gamification. Yes, just like the millennials can hardly see learning without the Internet.
We expect gamification to be used for advanced courses and abstract concepts, widening its application and attracting more supporters across the globe.
Likewise, you can read: 5 Experiments That Prove That Games Help Learning